external tool · injection-free · non-invasive

minesweeper.
solved externally.

meowClient reads the door-hacking minigame directly from the screen and solves its Minesweeper boards externally, without injecting into, modifying, or loading code into the Roblox client.

external architecture

built outside the client. on purpose.

screen capture, board recognition, constraint solving, verification, and normal operating-system input kept separate from Roblox itself.

see it in action
level 5 door hack · 30×30 · 200 mines · solved externally
why this exists

a disgusting game

I am against exploiting, as I feel as if entirely shatters the fun of what a game was. However, what I am more against is exploitation of children. Thunder Scientific Corporation, its developers, its design decisions, and the community that has grown around it are undeniably disgusting.

Thunder Scientific Corporation is a Roblox SCP:F styled game, based on a fairly popular Steam game named 'Changed', following the idea of Transformation. Transformation is a fetish- oriented concept where a person is 'transformed' into something else. In this case, the transformation is 'latex' or 'furry' transformation, where the person is transformed into an anthropomorphic animal. Changed has been heavily criticized in the past for the highly sexualized 'transformations' in their game alongside the underlying clear fetishized concept. Due to the art-style heavily appealing to children, Changed has contributed to concerns surrounding early exposure to sexualized material.

Instead of understanding how harmful the game Changed is, Falling, the creator of TSC, decided to create a fan-game based on it. As anyone would expect, the game was initially full of degeneracy, rampant with groomers. Despite attempts at reforming the community, cleaning it up for the most part, it isn't nearly enough. Constantly, high-ranks and other prolific members of the community are repeatedly exposed for allegations of pedophilia and other predatory behavior.

the obvious solution would be to remove the fetish-content, right?

Instead, the developers of TSC have failed to fully make that change. It is not enough to rename things, distance themselves rhetorically, or promise future reform while the underlying identity remains. In a vote in the CIS discord, nearly every CIS voted to have all the designs fully remade. Many of the designs for the Infected, Specimens, and Latexes remain heavily associated with Changed, with some appearing extremely similar or directly derivative. Alongside those designs, TSC still follows the same fundamental method of transformation that Changed has used: transformation through puddles of 'latex'. That connection is exactly what needs to be confronted instead of ignored.

change needs to be made.

the problem is bigger than one game mechanic. the issue is the combination of fetish-oriented source material, a community with serious allegations surrounding it, and developers who have had opportunities to create meaningful separation but have not fully followed through.
built for the board

this isn't just a minesweeper solver.

meowClient functions as a never seen before highly functional Level-5 door hacker in TSC.

30×30
level 5 board

the hardest door-hacking difficulty uses a 30 by 30 board containing 200 mines.

200
mines

level 5 isn't a tiny casual Minesweeper board. the solver is built to process the full configuration.

~1 min
automated run

a level 5 hack that can take a skilled player several minutes can be reduced to roughly a minute.

screen-based board detection

captures the visible board from the Roblox window and turns the observed cells into solver state.

automatic solving

builds constraints from the observed board, reduces them, evaluates possibilities, and selects safe actions.

level 5 capable

designed to handle the hardest door-hacking board, including the 30×30, 200-mine configuration.

safe-action verification

flag actions are verified against the observed board before the solver continues.

roblox window tracking

tracks the Roblox Player window and follows its position and dimensions.

solver controls

enable or disable the solver, adjust solver speed, and select the available solving mode.

why this is game breaking

the hardest parts of the game become trivial.

this isn't just about solving Minesweeper quickly. door hacking is one of the most important mechanics in the game outside of combat. it gates some of the most powerful and rewarding systems available to players.

level 5 is a 30×30 board with 200 mines. even someone who is genuinely skilled can spend several minutes solving one. meowClient can reduce that entire process to roughly one minute of automated solving.

the door is the gatekeeper. meowClient removes the gate.

u4 breaching is one example. these breaches can leave an entire server heavily disrupted for a long time, yet the door-hacking skill requirement can be bypassed through automation.

nuking is even more extreme. it can completely shut down a server, while the same progression normally requires successfully completing difficult door hacks.

pa access can allow a player to make sitewide announcements, normally requiring them to actually earn access through difficult door hacking.

the skill check disappears.

what should be a difficult, rewarding part of the game becomes an automated step between the player and some of the game's most powerful systems. calling this "just a Minesweeper solver" completely misses what it actually enables.

two ways to play

manual control or let it solve.

the overlay can stay out of your way when you want to play yourself, or work through the board automatically.

01 / manual

you stay in control.

use the external overlay for board information and hints while keeping actual gameplay under manual control. hide the overlay when you want a clean view.

external by design

nothing gets injected into roblox.

the important distinction is architectural: meowClient operates outside the game client instead of modifying its process or loading code into it.

01 — observe

read the visible window

the external solver captures the board area from the screen and identifies its current state.

02 — calculate

solve outside the client

constraints, candidate groups, probabilities, safe cells, and flag decisions are calculated externally.

03 — act

send normal mouse input

when automatic solving is enabled, the tool uses operating-system mouse input rather than game-client injection.

game-window screenshare proof.

because the interface is an external overlay rather than content rendered inside Roblox, capturing or screensharing the Roblox game window itself does not include the meowClient overlay. this applies specifically to game-window capture, not every possible desktop capture mode.

who am i to speak on this

i've actually been inside the community.

this criticism isn't coming from someone who saw the game once and decided to complain about it. i was previously part of the community and held two of its highly sought-after roles: CIP and CIS.

ex · cip

contained infected personnel

a highly wanted role with limited application availability and an extremely low acceptance rate.

ex · cis

contained infected subject

another highly sought-after position with limited applications and a very low acceptance rate.

i wasn't looking at this community from the outside. i experienced its systems, progression, roles, and culture from within. leaving that environment is precisely why i feel qualified to criticize what i believe needs to change.
external · injection-free · non-invasive

download the tool.

meowClient is a standalone Windows tool designed to keep its solving logic outside the Roblox client while automating the door-hacking Minesweeper minigame.

meowClient is open-source, and will stay like that forever.